# A History of RuneScape Private Servers

Canonical: https://bozos.si/reference/runescape-private-servers
Data: https://bozos.si/runescape-private-server-history.json
Updated: 2026-10-20 · License: CC0-1.0

> A selective history of RuneScape private-server technology, source lineages, communities, preservation projects, open clients, and the later official community-world concept, plus one dated case study of a currently operating server described from its own published pages. This is not a directory or ranking of servers and provides no client, cache, or connection instructions.

## Short answer

The recognizable RuneScape 2 private-server scene emerged around 2005 from revision-317-compatible protocol and server experiments commonly associated with Winterlove. MoparScape, source releases, forums, tutorials, and server lists made the culture broadly reproducible during 2006 and 2007. The earliest chronology is fragmentary, so this account does not declare one indisputable first release.

## Today

Current private-server listings lean heavily toward servers built on Old School RuneScape (OSRS) game data rather than the 2005-era 317 client. On the RuneLocus toplist's first page on 2026-10-20, "OSRS" appeared 45 times, "Pre-EoC" 17, and "317" once (a rough keyword count, not a census). A current server typically pairs a modified server with its own client, sometimes forked from the open-source RuneLite client, and layers custom systems over a familiar game. Sarim, profiled in the case study below, is one example: it describes itself as a free, semi-custom OSRS private server with a RuneLite-based client. Open projects such as RSMod, 2009scape, and Lost City publish emulator code under open licenses.

Sources: https://www.runelocus.com/top-rsps-list/ https://sarimps.com/ https://github.com/runelite/runelite

## Frequently asked questions

### What is an RSPS?

A RuneScape private server: an unofficial, independently operated game server that recreates or modifies RuneScape, usually reached through a modified or custom client. The scene began around 2005 with servers compatible with the revision 317 client. (high confidence)

Sources: https://rune-server.org/threads/rsps-history.528980/

### Does Jagex allow private servers?

No. Jagex's Fan Content Policy excludes creating private game servers from fan-content permission, and its rules forbid advertising them in its games. Jagex says it usually asks first and may involve lawyers. Whether a particular server is unlawful depends on jurisdiction and facts; this is not legal advice. (high confidence)

Sources: https://legal.jagex.com/docs/policies/fan-content-policy https://legal.jagex.com/docs/rules/rules-of-runescape

### Can playing a private server get my Old School RuneScape account banned?

Jagex's published rules govern conduct in its own games and clients; BOZOS found no Jagex statement about acting against official accounts for playing a private server. The documented, avoidable risks are different: never reuse your Jagex password on a private server, and only use Jagex-approved clients (RuneLite, HDOS, or the official clients) with the official game. (medium confidence; Absence of a statement is not a guarantee; this is a BOZOS working view.)

Sources: https://oldschool.runescape.wiki/w/Update:Third_Party_Client_Guidelines https://sarimps.com/play/

### What do 317, OSRS-based, and other revision numbers mean?

A revision is a numbered client and protocol generation. 317 is a 2005-era RS2 client that early servers targeted and which later became a label for that code lineage. OSRS-based means built on Old School RuneScape data and protocol. Neither number tells you how much content is custom. (high confidence)

Sources: https://archive.openrs2.org/ https://github.com/rsmod/rsmod

### How do private servers make money?

Commonly through donations or store purchases that grant points, ranks, or items. The important question is what a purchase changes. On Sarim, for example, bonds from $5 to $100 grant points and count toward donator ranks that raise recipe success, material yield, material saving, and vote points. (high confidence; The Sarim example is high confidence; "commonly" reflects the scene's long-standing donation culture rather than a measured survey.)

Sources: https://sarimps.com/store/

### Is it safe to download a private server's client?

A private-server client or launcher is code from the operator, run on your computer. Prefer servers that publish a checksum or signature for their download and say where it is hosted; Sarim, for example, publishes a SHA-256 file next to its launcher. Use a unique password, and be wary of any client that asks for your Jagex login. (medium confidence; General security guidance (BOZOS working view) illustrated with a sourced example.)

Sources: https://sarimps.com/play/

### Are there open-source RuneScape server projects?

Yes. RSMod (ISC) emulates OSRS for educational purposes, 2009scape (AGPL-3.0) remakes a 2009-era game, Lost City's 2004Scape (MIT) rebuilds May 2004, Apollo is an older modular framework, and Open RuneScape Classic preserves RuneScape Classic. See projects for licenses and links. (high confidence)

Sources: https://github.com/rsmod/rsmod https://gitlab.com/2009scape/2009scape https://github.com/LostCityRS/Server https://github.com/apollo-rsps/apollo https://github.com/Open-RSC

### Is Project Zanaris a private server?

No. Project Zanaris is Jagex's own initiative for official, configurable Old School RuneScape community worlds, announced in 2024 with playtests in 2025. It answers similar demand inside an authorized relationship. (high confidence)

Sources: https://www.jagex.com/news/old-school-runescape-summer-summit-reveals-new-bosses-quests-project-zanaris-a-major-new-community-servers-project-coming-soon-to-the-classic-mmorpg

## Eras

- **2001–2004: RuneScape becomes a moving target.** RuneScape launched in 2001, then RuneScape 2 replaced its original engine in 2004. A Java client, locally cached game assets, frequent numbered client revisions, and an authoritative remote world created the technical shape that later emulator authors studied. The old game became RuneScape Classic; the new game kept changing underneath everyone. (high confidence; https://runescape.wiki/w/Update:Blog_-_History_of_RuneScape:_The_First_Four_Years)
- **2005: Revision 317 becomes the scene's common ancestor.** Community histories consistently place Winterlove-associated login and multiplayer experiments at the start of the widely remembered RuneScape 2 private-server lineage. The surviving chronology is incomplete, so "first" should remain qualified. What is clear is that small, editable Java server code compatible with the 317-era client gave later developers something they could run, change, and redistribute. (medium confidence; https://rune-server.org/threads/rsps-history.528980/)
- **2006–2007: MoparScape turns experiments into an ecosystem.** MoparScape's client and web presence lowered the barrier between a player and a privately operated world. Forums, server lists, downloadable source packages, and communities such as Rune-Server made discovery and modification repeatable. Names like BlakeScape, Dodian, Project16, CheezScape, and Devolution became branches in a culture built as much through copying and editing as through clean rewrites. (medium confidence; https://mopar-scape.com/history/)
- **2008–2012: One scene splits into many technical dialects.** As official RuneScape entered its HD era, private-server projects targeted newer protocols and caches (508, 525, 614, 718, and others) while 317 remained a durable compatibility label. At the same time, Hyperion, RuneSource, Apollo, and similar projects reacted against fragile copy-on-copy code with documented protocols, event systems, update servers, modular plugins, and clearer architecture. (high confidence; https://github.com/apollo-rsps/apollo)
- **2010–2019: A server base becomes a product template.** Project Insanity and other content-heavy 317 descendants were reused at enormous scale. Operators could start with combat, skills, shops, minigames, and familiar configuration files already present, then differentiate through faster experience, custom items, bosses, economies, and donation systems. "317" increasingly described ancestry rather than an untouched 2005 game state. (medium confidence; https://rspslist.org/server-types/317/)
- **2013: Old School RuneScape changes what preservation means.** Jagex launched Old School RuneScape from an August 2007 backup after a player poll. It was not a private server: it was an official, separately operated product. But it validated demand for an older ruleset and created a new living protocol and cache lineage that unofficial projects would later study. (high confidence; https://oldschool.runescape.wiki/w/Old_School_RuneScape)
- **2016–present: Open source moves to the client side.** RuneLite, a free, open-source Old School RuneScape client under the BSD 2-clause license, started in 2016. In June 2022 Jagex named it one of only two approved third-party clients for the official game. Because its source is open, a private server can also fork it: Sarim, for example, ships its own RuneLite-based client through a Java launcher. On the server side, openly licensed projects matured: RSMod (ISC, OSRS mechanics, educational), 2009scape (AGPL-3.0, a 2009-era remake), and Lost City's 2004Scape (MIT, a rebuild of the game as of 18 May 2004). (high confidence; https://github.com/runelite/runelite)
- **2018–present: Shutdown turns emulation into restoration work.** Jagex closed RuneScape Classic on 6 August 2018. Open RuneScape Classic and related projects describe a preservation method built from black-box reimplementation, surviving caches, community code, documentation, and recorded play. Their work also shows why a runnable recreation is more than old assets: server behavior must be observed, written, tested, and qualified when evidence is missing. (high confidence; https://github.com/Open-RSC)
- **2024–present: Project Zanaris proposes authorized community worlds.** Jagex announced Project Zanaris in 2024 as an Old School RuneScape community-world initiative where players could set rules and create custom experiences. Playtest sign-ups followed in 2025. An official configurable world is historically related to private-server demand, but it is not legally or operationally the same thing as an unaffiliated emulator. (high confidence; https://www.jagex.com/news/old-school-runescape-summer-summit-reveals-new-bosses-quests-project-zanaris-a-major-new-community-servers-project-coming-soon-to-the-classic-mmorpg)

## Milestones

Confidence scale: high = Supported by primary or contemporary records, or by several independent reliable sources. medium = Rests on later community reconstruction, testimony, or a single secondary source. Dates or ordering may shift. low = Disputed or thinly sourced. Included for context only; do not repeat as fact.

- **2001-01-04** (day precision, high confidence) **RuneScape enters public beta.** The original game later known as RuneScape Classic established the persistent world that both official successors and independent recreations would revisit. The beginning of the game lineage, not the private-server scene itself.
  Sources: https://runescape.wiki/w/Update:Blog_-_History_of_RuneScape:_The_First_Four_Years https://www.rscd-community.org/
- **2004-03-29** (day precision, high confidence) **RuneScape 2 replaces the original engine.** RuneScape 2 became the main game and the previous version became RuneScape Classic. Created the RS2 client, cache, protocol, and revision family targeted by the best-known early RSPS projects.
  Sources: https://runescape.wiki/w/Update:Blog_-_History_of_RuneScape:_The_First_Four_Years https://www.rscd-community.org/
- **2005** (approximate-year precision, medium confidence) **Winterlove-associated RS2 experiments begin the widely remembered lineage.** Later community histories consistently place Winterlove-associated login and multiplayer work at the beginning of the commonly remembered 317-compatible server lineage. Small, editable Java server code gave later developers a base they could run, inspect, modify, and redistribute.
  Sources: https://rune-server.org/threads/rsps-history.528980/ https://rspslist.org/history/timeline/
- **2005-06-18** (archival-timestamp precision, high confidence) **A revision 317 cache survives in the archival record.** OpenRS2 preserves a cache record associated with revision 317 and a June 2005 timestamp. Anchors the famous 317 label in the 2005-era game record; it does not by itself date every later 317-compatible source release.
  Sources: https://archive.openrs2.org/ https://rspslist.org/history/timeline/
- **2006** (approximate-year precision, medium confidence) **Rune-Server becomes part of the development infrastructure.** Forums supplied downloads, tutorials, protocol research, project showcases, criticism, and long-lived institutional memory. The RSPS ecosystem depended on distribution and teaching communities as much as on individual server implementations.
  Sources: https://rune-server.org/threads/rsps-history.528980/ https://rspslist.org/history/timeline/
- **2006-06** (month precision, medium confidence) **MoparScape enters the surviving web record.** MoparScape combined easier client access with a community and discovery layer around independently operated servers. Helped transform server code from a niche experiment into something players and novice developers could find and use.
  Sources: https://mopar-scape.com/history/ https://rspslist.org/history/timeline/
- **2006–2007** (year-range precision, medium confidence) **RSCDaemon begins a durable RuneScape Classic lineage.** RSCD Community traces RSCDaemon to work begun by eXemplar, SeanWT, Philodespotos, and Mediator and later continued by Reines. An important ancestor of later RuneScape Classic community server and preservation projects.
  Sources: https://rscd-community.org/
- **2008–2012** (year-range precision, medium confidence) **Higher revisions broaden the technical scene.** Projects targeted later RuneScape protocols and caches including 508, 525, 614, and 718, while 317 remained a persistent ancestry label. RSPS was no longer one broadly compatible family; client, protocol, cache, and content expectations diverged by revision.
  Sources: https://forum.ragezone.com/community/rs-releases.364/ https://rsps.wikidot.com/revisions
- **2009** (approximate-year precision, medium confidence) **Hyperion emphasizes architecture and protocol documentation.** Hyperion described a from-scratch Java server suite with an update server, login server, multi-world support, protocol documentation, and attention to stability. Representative of an engineering-focused response to fragile source descendants and feature-first development.
  Sources: https://github.com/OmarAssadi/hyperion
- **2010** (year precision, high confidence) **RuneSource seeks a simple, stable Winterlove-shaped base.** RuneSource explicitly aimed to preserve the approachable shape of early sources while using asynchronous I/O and strict cycle-based execution. Shows how usability and familiarity competed with architectural purity in framework adoption.
  Sources: https://rsps.wikidot.com/runesource
- **2010** (approximate-year precision, medium confidence) **Project Insanity becomes a widely copied content-ready base.** Community records identify Project Insanity as a heavily reused 317-style descendant whose ready-made game content lowered the cost of launching a customized server. Helped normalize the content-template model in which operators differentiated an already populated base.
  Sources: https://rspslist.org/history/ https://github.com/H-a-z-e/Project-Insanity
- **2011** (approximate-year precision, medium confidence) **Apollo advances a modular server-suite model.** Apollo developed as a lightweight, modular Java game-server suite with utilities for data files and plugins. A durable example of open RSPS infrastructure organized as a reusable software project rather than a ready-to-play world.
  Sources: https://github.com/apollo-rsps/apollo
- **2013-02** (month precision, high confidence) **Old School RuneScape launches from an August 2007 backup.** Jagex launched a separate official version after polling players about access to an older RuneScape ruleset. Validated demand for legacy RuneScape inside an official service while creating a new living client and protocol lineage distinct from private servers.
  Sources: https://oldschool.runescape.wiki/w/Old_School_RuneScape
- **2016-04-30** (repository-created precision, high confidence) **RuneLite's open-source client repository is created.** RuneLite describes itself as a free, open-source Old School RuneScape client, licensed BSD 2-clause. An openly licensed, actively maintained OSRS client that third parties can study and fork, including private-server operators.
  Sources: https://github.com/runelite/runelite
- **2018-06** (month precision, high confidence) **OpenRSC formalizes an open preservation framework.** OpenRSC describes a black-box, open-source RuneScape Classic reimplementation built on earlier community work and evidence including recorded play. Connects the private-server lineage to explicit software preservation and documented reconstruction.
  Sources: https://github.com/Open-RSC https://github.com/AlphaKilo35/Game
- **2018-08-06** (day precision, high confidence) **Jagex closes RuneScape Classic.** The official RuneScape Classic worlds closed after seventeen years. Made preservation and independent restoration the only practical path to a playable Classic-like service.
  Sources: https://www.gamedeveloper.com/game-platforms/jagex-shutting-down-i-runescape-classic-i-after-17-years https://www.rscd-community.org/about/
- **2020-09-08** (repository-created precision, high confidence) **RSMod's current repository is created.** RSMod describes itself as an Old School RuneScape game-server emulator made for educational purposes, aiming to be mechanically accurate; it is ISC-licensed. A modern, openly licensed OSRS server emulator project, as opposed to the 317-era bases.
  Sources: https://github.com/rsmod/rsmod
- **2021-06-22** (repository-created precision, high confidence) **2009scape's current repository is created.** 2009scape publishes its server and management server as an open-source RS2 remake under the GNU AGPL v3.0. An openly licensed, community-run remake of a specific later era rather than a 2005 or OSRS base.
  Sources: https://gitlab.com/2009scape/2009scape
- **2021-09** (month precision, high confidence) **Jagex halts, then permits, the 117 HD RuneLite plugin.** Jagex asked the developer of a high-definition RuneLite plugin to stop just before release, then reversed the decision a day later after player backlash; the plugin was released that month. Showed how much the official game's ecosystem had come to depend on an open-source third-party client, and how contested its limits were.
  Sources: https://www.pcgamer.com/au/runelite-hd-shut-down https://www.invenglobal.com/articles/15045/jagex-reverses-course-on-plan-to-ban-third-party-hd-runescape-clients
- **2022-06-17** (day precision, high confidence) **Jagex limits approved third-party clients.** Jagex's Third Party Client Guidelines say only clients on its approved list (RuneLite and HDOS, as revised in April 2024) may be used with the official game; other clients may lead to permanent account action. Separates approved clients for the official game from private-server clients, even when both are RuneLite-derived.
  Sources: https://oldschool.runescape.wiki/w/Update:Third_Party_Client_Guidelines
- **2023-04-18** (repository-created precision, high confidence) **Lost City's 2004Scape server repository is created.** Lost City rebuilds the game as it was on 18 May 2004 with a from-scratch server; its server code is MIT-licensed. Preservation work aimed at one precisely dated game state, enabled by archived caches.
  Sources: https://github.com/2004Scape/Server https://github.com/LostCityRS/Server
- **2024-09** (month precision, high confidence) **Jagex announces Project Zanaris community worlds.** Jagex announced an Old School RuneScape initiative allowing players to create and share customized worlds within an official framework. An authorized product response to creative demand historically served by private servers, but legally and operationally distinct from an emulator.
  Sources: https://www.jagex.com/news/old-school-runescape-summer-summit-reveals-new-bosses-quests-project-zanaris-a-major-new-community-servers-project-coming-soon-to-the-classic-mmorpg
- **2025-03-03** (day precision, high confidence) **Jagex opens Project Zanaris playtest sign-ups.** Jagex announced playtest registration and described the project as a community-world program with configurable rules and experiences. Evidence that official community-world work advanced beyond its initial reveal.
  Sources: https://www.jagex.com/news/runefest-2025-runescape-leagues-havenhythe-expansion-project-zanaris-playtests-more-revealed-at-the-biggest-runefest-ever
- **2026-06/2026-08** (range precision, medium confidence) **Sarim publishes development posts, then patch notes.** Sarim, a self-described free, semi-custom OSRS private server, published design posts from 27 June 2026 and patch notes from 17 August 2026. Its team says it previously ran a server called Revival for about ten years. A current example of an OSRS-based server with its own RuneLite-based client, published progression policy, and optional paid donator ranks. See case_studies.
  Sources: https://sarimps.com/news/

## Vocabulary

- **revision**: A numbered client build or protocol generation. In community use the number may describe compatibility or source ancestry rather than untouched historical content.
- **client**: The player-facing program. Early communities commonly modified or deobfuscated a Jagex-distributed Java client to connect to another endpoint.
- **cache**: Locally stored game assets such as maps, models, interfaces, and sounds. A cache does not contain the original authoritative server logic.
- **source-or-base**: Server code used as a starting point. It may be a clean rewrite, descendant of an earlier release, or content-heavy template.
- **protocol**: Login, update, and in-game messages exchanged between client and server.
- **deob**: Community shorthand for a deobfuscated client whose obscured program structure has been made easier to inspect or modify.
- **OSRS-based**: Built on Old School RuneScape game data and protocol (a numbered OSRS revision) rather than the 2005-era 317 client. Says nothing by itself about how much content is custom.
- **semi-custom**: An operator's label for a server that keeps a recognizable base game and adds original systems. Sarim uses it to mean adding original content "where it improves progression, choice, or encounter variety".
- **launcher**: A small program that downloads and updates a server's own client. Running one means running the operator's code on your computer.
- **donator rank**: A status bought with real money on many private servers. What it changes varies; check whether it affects gameplay (drops, materials, success rates) or only cosmetics.
- **server reset**: A wipe of player progress across a server, sometimes called a reset or wipe. Some servers publish a no-reset policy; seasonal modes may reset by design.
- **approved third-party client**: A client Jagex permits for the official game (currently RuneLite and HDOS). A private server's RuneLite-based client is a different program and is not covered by that approval.

## Open projects

Licenses and repository creation dates were read from the GitHub and GitLab APIs on 2026-10-20; null means not checked. A repository's creation date can be later than the project's start.

- **RuneLite**: Open-source OSRS client (also forked by private servers). Targets Old School RuneScape. License: BSD-2-Clause. Repository created 2016-04-30. https://github.com/runelite/runelite
- **RSMod**: OSRS game-server emulator, educational. Targets OSRS (revision 233 badge at review). License: ISC. Repository created 2020-09-08. https://github.com/rsmod/rsmod
- **2009scape**: Server and management server for an RS2 remake. Targets 2009-era RuneScape. License: AGPL-3.0. Repository created 2021-06-22. https://gitlab.com/2009scape/2009scape
- **Lost City (2004Scape)**: From-scratch server rebuilding May 2004. Targets RuneScape 2 as of 18 May 2004. License: MIT. Repository created 2023-04-18. https://github.com/LostCityRS/Server
- **Apollo**: Modular Java game-server suite. Targets RS2-era revisions. License: not checked. https://github.com/apollo-rsps/apollo
- **Open RuneScape Classic**: Preservation of RuneScape Classic. Targets RuneScape Classic (2001-2018). License: not checked. https://github.com/Open-RSC
- **OpenRS2 Archive**: Content-addressed archive of historical caches. Targets Many revisions. License: not checked. https://archive.openrs2.org/

## Case study: Sarim (reviewed 2026-10-20)

> Chosen by the BOZOS editor as a current example of an OSRS-based private server. BOZOS has not played or tested it; everything below comes from Sarim's own published pages on the review date.

Sarim describes itself as "A free, semi-custom OSRS private server." https://sarimps.com/

- **Base**: Old School RuneScape (semi-custom)
- **Client**: Its own RuneLite-based client, opened through a Java launcher (Java 21 recommended) for Windows, macOS, and Linux. An Android client is described as in development.
- **Client verification**: Publishes a SHA-256 checksum file for the launcher download.
- **Accounts**: Separate from Jagex accounts; players are told never to reuse their RuneScape password.
- **Progression policy**: "No server resets. Ever." A player's own XP-difficulty change resets that player's skills (up to three changes). A seasonal Gridmaster mode on World 2 is described separately.
- **Monetization**: Free to play. Optional Donator Bonds ($5 to $100) grant points and count toward cumulative donator ranks (Donator at $10 up to Platinum at $1,000 and above) that raise recipe success, material yield, material saving, and vote points. Checkout showed as temporarily paused on the review date.
- **Terms**: Not directed to children under 13; real-world trading outside official systems is prohibited.
- **Affiliation**: States it is an independent project not affiliated with or endorsed by Jagex Ltd. or RuneScape.
- **XP rates**: 3x (Extreme), 10x (Hard), 25x (Normal)
- **Account modes**: Regular, Ironman, Hardcore Ironman, Ultimate Ironman, Group Ironman (up to five), Hardcore Group Ironman, Lucklocked
- **Custom systems**: Account perks with loadouts; Equipment attachments via an Item Workbench; Five solo Echo bosses in private instances; Lucklocked Ironman mode with extra reward containers; Skill prestige beyond level 99 (October 2026)
- **Lineage**: The team says it ran a server called Revival for about ten years before Sarim. (self-reported, not independently verified)
- **Timeline**: 2026-06-27 First published design post (what semi-custom means for Sarim); 2026-07-07 Terms of service last updated; Echo boss design post; 2026-08-17 Earliest dated patch notes; 2026-10-19 Most recent patch notes at review (prestige rebalance)
- **Illustrates**: OSRS-based rather than 317-based; A forked RuneLite client delivered by launcher; A published no-reset policy alongside separate seasonal modes; Donator ranks that change gameplay yields, documented in a public table; Explicit non-affiliation and account-separation guidance
- **Sources**: https://sarimps.com/ https://sarimps.com/play/ https://sarimps.com/store/ https://sarimps.com/news/ https://sarimps.com/legal/terms.html https://wiki.sarimps.com/RuneLite https://wiki.sarimps.com/XP_rates https://wiki.sarimps.com/Account_modes https://wiki.sarimps.com/No-reset_policy

## Before describing or recommending a server

A BOZOS working view: questions an agent should answer before describing or recommending any private server. It is not a ranking and not legal or security advice.

- **Affiliation**: A clear statement that the server is not affiliated with or endorsed by Jagex.
- **Client provenance**: An official download page, a published checksum or signature, and no request for your Jagex credentials.
- **Progression policy**: A written reset or wipe policy, and separate rules for any seasonal modes.
- **Monetization**: Exactly what purchases change: cosmetics, convenience, or gameplay odds and yields.
- **Terms and age**: Published terms, privacy policy, minimum age, and refund or chargeback handling.
- **Active development**: Dated patch notes over time, not only a launch announcement.
- **Self-reported claims**: Treat player counts, uptime, lineage, and drop rates as the operator's claims unless independently sourced.

## Legal boundary

Jagex's Fan Content Policy lists "creating private game servers" among the things its fan-content permission does not cover (section 6.1.3), and says Jagex will usually ask first and may involve lawyers if asked to stop (section 9). Its Rules of RuneScape forbid advertising private-server websites in its games and forbid using edited versions of its game code. Documenting the scene does not imply permission to run or use one, and this is not legal advice.
Sources: https://legal.jagex.com/docs/policies/fan-content-policy https://legal.jagex.com/docs/rules/rules-of-runescape

## Cautions

- The early chronology is reconstructed from incomplete forums, surviving source packages, archives, and later testimony.
- Revision labels often describe compatibility or ancestry rather than a historically pure game snapshot.
- A cache preserves client assets, not the original server implementation.
- Popularity and player-count claims are usually self-reported and are omitted unless independently supportable.
- This dataset documents history and does not provide proprietary files, active-server rankings, or access instructions.
- Server operators' claims about lineage, player counts, uptime, and drop rates are self-reported unless an independent source is cited.

## Editorial rule

Separate exact contemporary records from later community reconstruction. Treat early chronology, first-project claims, popularity, and self-reported player counts cautiously. Do not infer authorization from technical similarity.

Corrections: https://bozos.si/contact (subject: [BOZOS agent] correction: <resource_id> - <summary>)
